Proud member of the Tampa Bay LGBT Chamber of Commerce
Proud member of the Tampa Bay LGBT Chamber of Commerce
Therapeutic tabletop gaming combines the fun and learning associated with games with the therapeutic aspects of play and modeling. Participants will act out scenes and adventures as their characters while practicing skills they can then apply to the real world.
Everyone! However, Rara Avis Therapeutics limits the age to 14 and up depending on the game and system being used. Games are specifically targeted to certain age groups and therapeutic goals, and each person will learn different skills and applications.
Games are a commitment of a minimum of 6-8 weekly or bi-weekly sessions of 1.5-2 hours each week. Players should expect to be challenged while having fun, and all players are expected to abide by the Rara Avis Therapeutics house rules for gaming.
In this D&D-compatible game, players are woodland animals who must find the lost remnants of an ancient people. Along the way, they must practice decision making and apply social skills to get the answers they seek.
Specifically targeted to work on social skills, there will be two games of Humblewood available. One for ages 14-18, and one for ages 18+. Seat limit is 6 players.
First of all, you are the greatest of heroes. Second, you're dead and in Valhalla. In this combination game, players will start their adventures by finding out just how epic their deaths were through the hilarious game "And That's How I Died." Once their deaths are established, players will move on to The Ink, a purgatory-like realm of da
First of all, you are the greatest of heroes. Second, you're dead and in Valhalla. In this combination game, players will start their adventures by finding out just how epic their deaths were through the hilarious game "And That's How I Died." Once their deaths are established, players will move on to The Ink, a purgatory-like realm of darkness and despair that requires the player to come to terms with their Shadow side, resolve some Burden left over from life, and commit to the ultimate adventuring showdown, the Total Party Kill. Only then can they level up and eventually pass into the brighter parts of the Afterlife. Designed to aid in emotional resolution, self-discovery, and pro-active decision making.
Ages 16+ for strong themes and mature content. Limited to 6 players.
Specifically targeted for LGBTQIA+ individuals searching for their voice in a world trying to silence them, Misspent Youth: Fall in Love, Not in Line pits the Youthful Offenders against a corrupt and oppressive corporate regime bent on molding society to its vision.
Ages 16+ for mature content and language. Limited to 6 players.
1. When the GM is talking, they are the only one talking. This is important, not only in-game (you might miss something important to the story!), but it is especially true if it is an out of game moment. There could be something critical going on that we all need to be paying attention to.
2. Keep non-game discussions to a minimum after our beginning social time. They disrupt the flow of the game, which is especially important given that we have limited time together.
3. MANNERS!! Please, thank you, excuse me, etc., should be used liberally. Remember, a request is a whole lot easier to respond to than a demand.
4. No out-of-game name-calling. Even friendly insults and sarcasm can be triggering to others not in on the joke.
5. Your phone is not a part of the game. Keep it put away, or if that is not an option for reasons privately discussed with me, keep it on vibrate.
6. You may only decide what you and your PC do. Do not dictate what another player is doing in a situation. It’s rude and can easily cause hurt feelings.
7. Rules lawyering – don’t do it! Rules decisions are the GM’s job. If you have a question or problem, pose it to me, but you are asked to abide by the GM’s decision. Additionally, you should not be telling other players how to play the game or their character. This goes back to the idea that you are only in control of yourself and your PC.
8. Lines and Veils. Lines are topics, actions, and things that are completely off limits and are not a part of this game. Veils are actions or topics that may be referred to but will only happen off-stage. It is your responsibility to be familiar with what is off limits and respect the lines and veils we have agreed upon.
9. X-Card and Break Card. If a topic or situation comes up that is triggering and you do not want to or cannot deal with it, flip your name card so that I can see the “X” side. We will immediately stop the action and shift the game accordingly. Secondly, if there are out-of-game circumstances that are upsetting you and you feel that you need a break, flip the card to the “BREAK” side. You can get up from the table for your break as needed, and I will happily discuss the issue with you privately.
10. Lines and Veils: if the X card is flipped by any player, for any reason, DO NOT ASK THEM WHY! The GM may ask for clarification on the triggering topic, but otherwise, this is a judgement-free zone. You may, of course, ask if the player is okay.
11. Sometimes, at the GM’s discretion, we will skip ahead if the party gets too bogged down in a scenario. I will try to do this as seamlessly as possible, but sometimes, that is just not an option. We have a basic schedule for the entire campaign, and in order to keep to it, we may need to move things along more quickly.
12. You are responsible for narrating your critical successes and failures. Did you roll a natural 20 or a natural 1? How epic is your success or fail? Get creative with this and make it fun!
13. If there are multiple infractions of the house rules, I reserve the right to a) stop the game and resolve the issue then and there, b) suspend the game session entirely, c) suspend or even expel a problematic player.
Please reach us at droberts@raraavistherapeutics.com if you cannot find an answer to your question.
While none of our tabletop game offerings are specifically Dungeons & Dragons, the Humblewood campaign will run on the same rules system (5th edition and the 2024 5th edition update) with variations specific to the setting and player needs. The Ink and Misspent Youth games run on systems that are very different from D&D, giving participants experience with systems that are not as rules- and combat-heavy as D&D.
Play is our first and earliest form of learning, and the power of play as a teaching device does not end with childhood. Therapeutic tabletop gaming works on the practice of modeling, be it desired behaviors or skills. In other words, players practice skills and behaviors in-game, a safe, non-judgmental space, which they can then apply to their daily lives and interactions by saying, "How would my character react to this?"
Therapeutic tabletop game sessions cost $20 per session, per player, or you can pay the entirety of the campaign cost up front, which will range from $120 to $160 depending on the length of the campaign (6-8 sessions).
Therapeutic tabletop gaming session will be scheduled according to when is most convenient for the majority of players and, of course, my schedule. At this time, schedules are anticipated to be weekday afternoons or evenings on Tuesdays and Thursdays starting at 4 pm and lasting 2-2.5 hours in total. The Misspent Youth campaign will likely be held on alternating Sundays, starting in September. All games will take place at the Rara Avis Therapeutics offices, located at 710 Oakfield Dr, Suite 203, in Brandon, FL.
At this time, we will only be conducting in-person games. Virtual participation or online-only games may be an option in the future, so check back!
If you have to miss a gaming session, please let us know as far in advance as possible, preferably at least 24 hours ahead of time to allow us to make arrangements and plans for your absence. We understand that things come up, and you will not be charged for missed sessions, but if you are missing from the gameplay, it can affect not only the storyline but how your fellow players react and learn from that session.
Yes! In fact, it's encouraged. However, we have limited space, so please limit it to things that will not take up extra room on the table. Also, be aware that we do not allow nuts of any type in the office space. This is to ensure clients with allergies are not exposed to any potential dangers either during game sessions or during normal business hours.
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